
Ransu Asanari
Powder and Ball Alchemists Union The Predictables
18
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Posted - 2013.09.17 19:29:00 -
[1] - Quote
As a new player, I've just recently done my first few POS setup and teardown. I'm sure most of my experiences have been accounted for in other threads, but I wanted to provide feedback, in the hope that it can be included in the eventual POS revamp.
Anchoring and Onlining modules is serial, and leaves the player waiting up to 2 minutes between modules. When I'm setting up a POS, it takes a very long time to anchor and online modules because I have to wait for one module to finish anchoring/onlining before I can do the next. The same goes for offlining and unanchoring modules, although slightly faster, still requires a lot of manual work.
Suggestion: Have queues for anchoring and onlining, so modules can be placed in space as preferred, and will online in order. Have the ability to adjust the order of the queue in a way that a module must be anchored and then onlined, and/or bulk select modules to be onlined/offlined and anchored/unanchored to reduce repetitive clicks. This has been requested to the CSM since at least 2009 [reference].
POS Management Interface is confusing and not intuitive Making production lines more intuitive by graphically showing the paths for materials to flow, maybe similar to the way planetary interaction works. Having a 1/_ be the only indication that a link has been made isn't very intuitive, and I've had to petition due a bug/glitch where hitting "Apply" after making the link would reset everything, and I had no idea what I was doing wrong.
Having a clear menu showing all of the modules and their status (online/offline/anchored/unanchored), and coordinates in a grid, and being able to manipulate them from one place rather than having to search around in space to find the module you want to manipulate would make things a lot easier. Something similar to a ship fitting screen, where you could create a POS setup, and then save the fitting would save a lot of time.
As an example, when setting up guns, it was very difficult to know how far away from the shield you were, even using the tactical overlay. I had to keep attempting to anchor the module and read the error messages until it was far enough away.
I'm sure this would be covered under a UI revamp, and the modular POS proposals made in the past. |